My name is Justinas Telksnys, I’m 23 years old and live in UtenaLithuania.

I ‘m passionate about CG stuff and particularly enjoy modeling cars. Also, enjoy modeling & texturing environments and props for video games.

My biggest goal is to inspire people to do Awesome work with CG.

To be Inspired is Great, to Inspire is Incredible.



I was amazed by the fact that you can make that stuff using this software.

When I was a kid I loved to draw and play, video games. I always was so interested, how video games are made, how people make that 3D stuff.

In 2008 when I was 14 years old, first time I saw Blender in the cd of a magazine about computers, there were some useful programs, Blender also was there. And I saw this image of Shelby Cobra modeled in Blender.

So I was digging into 3D stuff because I wanted to make my own 3D car model, so, bad. First time using Blender I didn’t know what I was doing, my modeling skills was the worst. I was struggling so much using Blender.

After two years of learning Blender, watching tutorials by Andrew Price, and other artists on Youtube in my free time, I was able to make my own, 3D car model. In 2010 when I was 16 years old, I make my first 3D car model of Nissan 180sx:

My First Car Model.

Yeah, maybe the worst 3D model and renders you ever saw… But with this one I learned a lot.

Yeah, for me this one was amazing at that time 😀 and It was a big improvement, from the last one.

I was not very happy with these results. So I decided to do my older brother car model. The same year 2010 I made VW Golf 3 model:

Instead of doing stuff with Blender I also liked to do some fun videos of video games. So for some time I didn’t even turn on Blender. Just played video games, recorded it, made some videos and posted to Youtube.

At that time I didn’t know what should I do with my life in the future, struggled to find my real passion. I liked to make videos, 3D stuff and draw sometimes, most of the time I make videos of GTAIV.

So after a long break, I went back to Blender, because even I struggle a lot when modeling cars, I loved that. In 2014 when I was 19 years old I made Chevrolet Camaro ZL1 3D model:

At this time I was a student of Information Systems Technology.

The same year 2014 when I was 20 years old I made another car model of my brother, Seat Leon:

I did a lot of test renders for this one, to better understand how Cycles in Blender works. This is just a couple of them:

And guess what, I have a break from Blender again.

Being a student, I learned to program with Java, C++, HTML, and JavaScript. I also did more videos of playing video games.

I like video games, and most of all, to know, how it’s made. So doing research how to make video games, I find out about Unity. I started to do some stuff with it and learned to program with C# to make simple games.

As you can tell I was struggling to choose my path, I tried everything. But in 2015 when I was 21 years old, I just get shot in the head that I want to do CG stuff for video games, to make game assets and environments. I realized, that playing video games I spend a lot of time just looking at amazing 3D models, environments and trying to figure out, how it was made.

At this time I looked to my future very serious and did a lot of research on how to make Game Assets. So I started to learn how to make them.  At this time I had a lot of experience in modeling, hard surface models, so I take some Digital-Tutors online courses and did some sculpting, UVmapping, texturing, drawing with a graphics tablet and improved my modeling skills. Learned a lot about colors, composition, game optimization, lighting, and more. Everything to build better skills to be a game artist.

In 2015 I learned so much, that it’s scary to me. 

In 2016 I decided to do some game asset projects, and one of them was Shelby GT350R model. That was my first car model for the video game:

Here is my first Car Game Asset in Unity game engine.
Here is my first Car Game Asset in Unity game engine.

Modeled in Blender and Textured in Quixel Suite2.0.

I also did a render of this car in Blender and Post-Processing using Photoshop CC:


I made only 5 car models in my entire life so far and achieved those results. Doing every single project, I improved a lot and learned so much.

By following my real passion on making game assets, in 2016 August 2 I’m very successfully released my first assets pack “Low Poly Rocks Pack” for Unity Asset Store.


Now I work from home and make game assets for Unity. I sell them on Unity Asset Store. Also, work for individual people for game projects as a game artist.

I proud of myself and happy to say that by following my real passion I do it for a living now 🙂

I hope that my story is inspiring in some way, and it will encourage you to find your real passion 🙂

-Just do what you love and never quit!


Successfully graduated Information Systems Technology degree.

Now I make game assets and work as a game artist from my home for a living which is crazy. 🙂

When I have some free time and not working on my CG projects, I also like to spend some time on drawing, working out, watch video courses, read magazines and books, sometimes at weekends I play some video games, spend some time with my friends, and go on adventures with my enduro bike at summer time.

I’m obsessed with motorcycles:


Thanks for your time spend to know more about me, I really appreciate that 🙂 And remember to be Inspired is Great, to Inspire is Incredible!