ABOUT

-MY MISSION IS TO INSPIRE PEOPLE. 

PASSIONATE GAME ARTIST

My name is Justinas Telksnys, I’m 23 years old and live in UtenaLithuania.

I ‘m passionate about CG stuff and particularly enjoy modeling cars. Also, enjoy modeling & texturing environments and props for video games.

My biggest goal is to inspire people to do Awesome work with CG.

To be Inspired is Great, to Inspire is Incredible.

About

MY STORY

I was amazed by the fact that you can make that stuff using this software.

When I was a kid I loved to draw and play, video games. I always was so interested, how video games are made, how people make that 3D stuff.

In 2008 when I was 14 years old, first time I saw Blender in the cd of a magazine about computers, there were some useful programs, Blender also was there. And I saw this image of Shelby Cobra modeled in Blender.

So I was digging into 3D stuff because I wanted to make my own 3D car model, so, bad. First time using Blender I didn’t know what I was doing, my modeling skills was the worst. I was struggling so much using Blender.

After two years of learning Blender, watching tutorials by Andrew Price, and other artists on Youtube in my free time, I was able to make my own, 3D car model. In 2010 when I was 16 years old, I make my first 3D car model of Nissan 180sx:

My First Car Model.

Yeah, maybe the worst 3D model and renders you ever saw… But with this one I learned a lot.

Yeah, for me this one was amazing at that time 😀 and It was a big improvement, from the last one.

I was not very happy with these results. So I decided to do my older brother car model. The same year 2010 I made VW Golf 3 model:

Instead of doing stuff with Blender I also liked to do some fun videos of video games. So for some time I didn’t even turn on Blender. Just played video games, recorded it, made some videos and posted to Youtube.

At that time I didn’t know what should I do with my life in the future, struggled to find my real passion. I liked to make videos, 3D stuff and draw sometimes, most of the time I make videos of GTAIV.

So after a long break, I went back to Blender, because even I struggle a lot when modeling cars, I loved that. In 2014 when I was 19 years old I made Chevrolet Camaro ZL1 3D model:

At this time I was a student of Information Systems Technology.

The same year 2014 when I was 20 years old I made another car model of my brother, Seat Leon:

I did a lot of test renders for this one, to better understand how Cycles in Blender works. This is just a couple of them:

And guess what, I have a break from Blender again.

Being a student, I learned to program with Java, C++, HTML, and JavaScript. I also did more videos of playing video games.

I like video games, and most of all, to know, how it’s made. So doing research how to make video games, I find out about Unity. I started to do some stuff with it and learned to program with C# to make simple games.

As you can tell I was struggling to choose my path, I tried everything. But in 2015 when I was 21 years old, I just get shot in the head that I want to do CG stuff for video games, to make game assets and environments. I realized, that playing video games I spend a lot of time just looking at amazing 3D models, environments and trying to figure out, how it was made.

At this time I looked to my future very serious and did a lot of research on how to make Game Assets. So I started to learn how to make them.  At this time I had a lot of experience in modeling, hard surface models, so I take some Digital-Tutors online courses and did some sculpting, UVmapping, texturing, drawing with a graphics tablet and improved my modeling skills. Learned a lot about colors, composition, game optimization, lighting, and more. Everything to build better skills to be a game artist.

In 2015 I learned so much, that it’s scary to me. 

In 2016 I decided to do some game asset projects, and one of them was Shelby GT350R model. That was my first car model for the video game:

Here is my first Car Game Asset in Unity game engine.
Here is my first Car Game Asset in Unity game engine.

Modeled in Blender and Textured in Quixel Suite2.0.

I also did a render of this car in Blender and Post-Processing using Photoshop CC:

About
About

I made only 5 car models in my entire life so far and achieved those results. Doing every single project, I improved a lot and learned so much.

By following my real passion on making game assets, in 2016 August 2 I’m very successfully released my first assets pack “Low Poly Rocks Pack” for Unity Asset Store.

About

Now I work from home and make game assets for Unity. I sell them on Unity Asset Store. Also, work for individual people for game projects as a game artist.

I proud of myself and happy to say that by following my real passion I do it for a living now 🙂

I hope that my story is inspiring in some way, and it will encourage you to find your real passion 🙂

-Just do what you love and never quit!

MY LIFE

Successfully graduated Information Systems Technology degree.

Now I make game assets and work as a game artist from my home for a living which is crazy. 🙂

When I have some free time and not working on my CG projects, I also like to spend some time on drawing, working out, watch video courses, read magazines and books, sometimes at weekends I play some video games, spend some time with my friends, and go on adventures with my enduro bike at summer time.

I’m obsessed with motorcycles:

About
2015-08-19
2015-08-19
2014-10-23
2014-10-23
2014-09-17
2014-09-17

Thanks for your time spend to know more about me, I really appreciate that 🙂 And remember to be Inspired is Great, to Inspire is Incredible!