Let’s say that I want to add 2 Capsule Colliders to my Palm Tree GameObject like that:
But if I add 2 Capsule Colliders to my Tree GameObject, the best I can do is this:
When you add a Collider component on your GameObject, you will see that there’s NO option to Rotate the Collider any degree you want. You can ONLY Rotate it 90 degrees by y, z, x-axis, change its Position and Scale it.
So to Rotate it how you want, you need to add the Empty GameObject as a Child to your GameObject (for example a Child GameObject to my Palm Tree). To do that RIGHTCLICK on your GameObject(Palm Tree) and select Create Empty.
Now you will see that your GameObject(Palm Tree) has a Child Empty GameObject called GameObject attached to it.
Add a Capsule Collider to the Child GameObject.
Change Capsule Collider Size by changing Radius and Height. To Move or Rotate it, use Transform of the GameObject: This way you can rotate it how you want.
I added another Empty GameObject to my Palm Tree. Here is a finished result with 2 Colliders:
Thank you for your time, and I hope you found this quick tutorial helpful!
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