And guess what, I had a break from Blender again. Being a student, I learned and tried a lot of new things. I was searching for that one thing, for my real passion. During my studies, I learned programming basics using Java, C++, HTML, and JavaScript. Programming was not my thing. I was also back at making videos of video games and posting them on YouTube. But I knew I had to do something else. I knew that I need to do something with video games. I like video games, I love to look at video game art, and most of all, to understand how people make games. So researching how to make video games, I find out about Unity. I started to do some stuff with it and learned to program using C# to create simple games. I began to like it. I even started to enjoy programming a bit.
As you can tell, I was struggling to choose my path. I tried everything. But in 2015, when I was 21 years old, something just clicked in my head that I want to do game art, to make game assets and environments. I realized that playing video games, I spent a lot of time just looking at beautiful 3d models and environments trying to figure out how people made them.
I started to look at my future very seriously and did a lot of research on how to make video game assets. I had some experience in hard surface modeling, so I took some online courses at Digital-Tutors (now it's called Pluralsight) to learn other useful skills for game artists. I did some sculpting, UV mapping, texturing, drawing with a graphics tablet, and improved my modeling skills. I learned a lot about colors, composition, lighting, game optimization, and more - everything to build better skills to become a game artist. I learned from watching video courses, YouTube videos, reading forums, articles, and eBooks. In 2015 I learned so much!
I started to make my own game assets to become better at it. In 2016 I decided to create another car model, the "Shelby GT350R". That was the first car model I made for a video game engine.