My Story

When I was a kid, I loved to draw and play video games. I was always so interested in how video games are made, how people make that 3d stuff.
In 2008 when I was 14 years old, I saw Blender in the CD of a magazine about computers for the very first time. There were a bunch of programs for PC, Blender 2.4x was also there. And I saw this image of "Shelby Cobra modeled in Blender 2.42". I was amazed by the fact that you can make something like this using this software. I thought that I could learn to make a 3d car model myself. So I installed Blender into my PC, and this is where my story begins!

Shelby Cobra modeled in Blender 2.42.

My first 3d car model

So I started digging into 3d stuff because I wanted to make my own 3d car model, so, bad. The first time using Blender, I didn't know what I was doing. My modeling skills were the worst. I was struggling so much using Blender.
After two years of learning Blender, watching video tutorials by Andrew Price, and other artists on Youtube in my free time, in 2010, when I was 16 years old, I made my first 3d car model, "Nissan 180sx".
Yeah, maybe the worst 3d model and renders you have ever seen. But making this, I learned a lot.

My second 3d car model

I was not pleased with the previous car model results. So I decided to model my brother's car. The same year in 2010, I had made "VW Golf 3" 3d model.
For me, this one was amazing at that time, and it was a big improvement, from the last one. I learned some new modeling, texturing, and lighting techniques in Blender.

Trying to find my real passion

At the time, I was making some funny videos with GTA IV and other video games. I stopped working with Blender and focused on making videos. I posted my videos on YouTube for a few years. I enjoyed making it, but after some time, I was bored with it. I just knew that it is not what I want to do in the future.
I struggled to find my real passion. I didn't know what I should do with my life in the future. I liked to make videos, 3d stuff, and draw sometimes. Most of the time, I make videos of GTA IV.
After a long break, I went back to Blender, although I had struggled a lot when modeling cars, I loved that. In 2014 when I was 19 years old, I had made "Chevrolet Camaro ZL1" 3d model by following "Car Modeling And Texturing" course by Christopher Plush from CGMasters. It helped me a lot. I learned so much from this fantastic video course.

At the time, I was studying Information Systems Technology. I decided to test all my knowledge and skills to see what I can accomplish by creating another car in Blender. The same year in 2014, when I was 20 years old, I had made my fourth car model, "Seat Leon". This was a car my brother had at the time. I did a lot of renders using different lighting and colors of the vehicle. Also, I made a new set of wheels to see how the car would look with it for fun. It was a pretty fun project.

And guess what, I had a break from Blender again. Being a student, I learned and tried a lot of new things. I was searching for that one thing, for my real passion. During my studies, I learned programming basics using Java, C++, HTML, and JavaScript. Programming was not my thing. I was also back at making videos of video games and posting them on YouTube. But I knew I had to do something else. I knew that I need to do something with video games. I like video games, I love to look at video game art, and most of all, to understand how people make games. So researching how to make video games, I find out about Unity. I started to do some stuff with it and learned to program using C# to create simple games. I began to like it. I even started to enjoy programming a bit.
As you can tell, I was struggling to choose my path. I tried everything. But in 2015, when I was 21 years old, something just clicked in my head that I want to do game art, to make game assets and environments. I realized that playing video games, I spent a lot of time just looking at beautiful 3d models and environments trying to figure out how people made them.

I started to look at my future very seriously and did a lot of research on how to make video game assets. I had some experience in hard surface modeling, so I took some online courses at Digital-Tutors (now it's called Pluralsight) to learn other useful skills for game artists. I did some sculpting, UV mapping, texturing, drawing with a graphics tablet, and improved my modeling skills. I learned a lot about colors, composition, lighting, game optimization, and more - everything to build better skills to become a game artist. I learned from watching video courses, YouTube videos, reading forums, articles, and eBooks. In 2015 I learned so much!
I started to make my own game assets to become better at it. In 2016 I decided to create another car model, the "Shelby GT350R". That was the first car model I made for a video game engine.

My first car game asset in the Unity 5 game engine. Modeled in Blender and textured in Quixel Suite 2.0.
My first car game asset in the Unity 5 game engine. Modeled in Blender and textured in Quixel Suite 2.0.

Also, I did some renders of this car in Blender, and post-processing using Photoshop CC.

I made only 5 car models in my entire life so far and achieved those results. Doing every single project, I improved a lot and learned so much!

Released my first product

By following my real passion for making Game Assets, in 2016, August 2nd, I’m successfully released my first game asset pack “Low Poly Rocks Pack” in Unity Asset Store.
I had released a few more asset packs after, and I will release more awesome stuff in the future!

Commission work

I did some commission work for other people too. Three of my favorite low poly style renders for a client car game cover I made in Blender. It was really fun making them. I also had created my very first low poly style car model at this time, "VW Golf 7 GTI" (white car in the first image).

My first video tutorial

People loved my game assets and other art I posted on social media. They started to ask me how I did this or that. So I decided to make video tutorials and posted them on my YouTube channel to help solve people's problems. And it was a success, everyone loved them and started asking for more. I connected my 2 favorite things: making CG art and creating videos. Now I realized how I love helping other people. If I learn something new and useful, I want to share it with everyone.
In 2016 December 21, I published my first video tutorial on YouTube.

Achieved my goal!

Working from home was one of my main goals, and by following my real passion, I achieved it! Now I work from home and create game assets. I sell them on the Unity Asset Store and do it for a living.

This is just the beginning

I achieved so much in the last few years. I learned and created a lot of new things. I love what I'm doing, and by doing it, I want to inspire people to do awesome stuff with real-time CG. Inspire people to create unique looking games and game art. This is the beginning of my story. And I hope that my story is inspiring in some way, and it will encourage you to find your real passion.

To be inspired is great, to inspire is incredible.
Just do what you love and never quit.