In this video tutorial, I will show you how I setup Lighting and Post Processing in Unity 2017 for my Low Poly Demo Scenes.
This video is not about teaching you everything about lighting and post-processing, but showing you how I achieve these results, and to help you to achieve them too. So, I hope it will improve your lighting and Post-Processing skills in Unity 🙂
- Unity 2017.3
YOU WILL LEARN
- How to play with a simple lighting settings (Linear color space, Directional Light, Skybox, Ambient color) to achieve different results.
- How to setup Post-Processing image effects to change the mood of your scene, change overall colors, add AO, DOF, Bloom, etc – make your scene really pop.
- How to add the Fog.
- How to setup and use a very basic Real-time Global Illumination (GI).
ASSETS USED IN THIS VIDEO
- Post-Processing Stack
- Low Poly Rocks Pack
- Low Poly Trees Pack
- Low Poly Vegetation Pack
- Low Poly Modular Terrain Pack
- Poly Art: Deer
- Choosing a Color Space (Linear vs Gamma)
- Quality Settings
- The Light Inspector (Directional Light)
- Realtime Global Illumination (GI)
- Introduction to Precomputed Realtime GI
Check out how I made this Low Poly Pine Forest scene in Unity!
If you want to optimize your scene – check out this video tutorial about Lightmap Baking! Learn how to Light your scene using Baked Global Illumination.
Thank you for your time, I hope this video tutorial taught you something about my Low Poly Scenes Lighting and Post-Processing pipeline
If you want to see more stuff I’m working on, follow me on Twitter: @lmhpoly
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