Frequently Asked Questions
The short answer is yes. You are allowed to integrate assets into your game and sell it if these assets are just a part of the game/project and not make out most of your project/game.
For more information, read License.pdf provided with the asset. You can find the license file inside any asset page on lmhpoly.com or inside READ_ME folder of the imported package inside Unity.
The short answer is yes, you can. All assets exported as FBX meshes, so if your game engine supports it, you are good to go.
But keep in mind that all of the assets are ready to use for Unity only, so if you use another engine, you will need to do some extra work. First, you will need to import the .unitypackage (ex. Low Poly Rocks Pack) from the Unity Asset Store to your Unity project. Then you need to export .fbx meshes from Meshes folder using Windows or Mac file explorer into another game engine. Then create and apply materials and textures. Also, create and apply colliders (if the package has mesh colliders, you don't need to create them, only import and apply). If assets have LODs, you need to set them up (if you will use them).
Yes, you can. First, you will need to import the .unitypackage (ex. Low Poly Rocks Pack) from the Unity Asset Store to your Unity project. Then you need to export .fbx meshes from Meshes folder using Windows or Mac file explorer into Blender. Also, export textures and setup materials inside Blender.
At the moment, no.
Yes! If you have a Blender or Unity tutorial request related to game art, please contact me.
Yes! If you think one of my Unity Asset Store packages need something to be added, contact me.
Yes! I have a list of new game asset ideas for the Unity Asset Store to create. If you have some ideas, feel free to send them to me.