GAME ASSET TUTORIAL - Creating a Flag Using Unity 5 Cloth Physics

In this video tutorial series, I will show you step by step how to create a flag using Unity 5 cloth physics. You will learn how to create a flag game asset model using Blender and texture it inside Photoshop, then import it to Unity 5 and set up cloth physics for the flag.

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Tutorial requirements

  • Blender 2.78c(may not work the same on newer versions!)
  • Photoshop CC 2017
  • Unity 5.6 (may not work the same on newer versions!)

Watch tutorial

You will learn how to

  • Model the Flag Game Asset in Blender
  • Unwrap the Flag in Blender
  • Draw Hand Painted Textures in Photoshop
  • Apply Unity 5 Cloth Physics to the Flag
  • Make a Cloth Mesh to be seen from both sides using Unity 5 Shaders

GAME ASSET TUTORIAL - Creating a Flag Using Unity 5 Cloth – Preview

GAME ASSET TUTORIAL - How to Create a Flag in Blender (PART 1/2)

GAME ASSET TUTORIAL - How to Create a Cloth in Unity 5 (PART 2/2)

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